For the first time ever I've managed to run out of glue! I have no idea how I did it, as I had several tubes with some glue left in them, but I suppose all the scenery building just made me use more than expected.
When I was at Games Workshop last week I planned to pick up my final order of terrain sets for the refinery area, but for some reason it was not delivered. The helpful employees checked it out for me and the package somehow got lost in the warp. But being customer friendly, they made sure that Games Workshop shipped a new package free of charge as they didn't have the sets in store so hopefully I will get it when the mail orders arrive in store tomorrow. It is a Prometheum Forge and a set of Haemotrope Reactors.
While at the store I got more glue so I've been able to sit down and do some more building these last few days.
I finished the Void Shield Generator that I had started before I ran out of glue, and next scenery to be built is a Galvanic Magnavent to go around it. I need to find out where I should place the tank that is in the set as that usually go where I plan to put the generator. If I leave the tank off entirely, I might be able to place two tanks on the Prometheum Forge. I'll see what I do when the Forge arrives.
I had planned to have a few generators, but it was not a fun build so I don't think I'll buy more. It looks great and the plan behind the design is quite brilliant, but putting it together was a pain. It was really hard to figure out how the designers had planned for the pillars to be mounted to the base (what parts to glue and to what), and they did not fit as the instructions said they should. I got it all together, but lost some of the "playability" in the set. It still looks nice, but I will not go another round with it. Instead I will build the rest of the Sector Mechanicus scenery. I also have tons of ruined buildings for Warhammer 40.000 to assemble and even more to paint up. And I have some scenery for Age of Sigmar that I should build and paint.
To celebrate that I got glue again, I bought a box of Space Marine scouts with sniper rifles. I seem to have a thing for them, so I can never get enough. On the GW web page it looked like they were going out of production a while ago, so I had to have one more box. While writing this I checked the web again, and now they are back in stock and looks like they will stay (thank you GW). Four are outfitted with sniper rifles and the fifth is armed with a rocketlauncher as a support weapon.
I have also built an Imperial Guard command squad, and I'm using some of the spare weapons from that kit and the last command squad I assembled to outfit my second unit of veterans that I am putting together at the moment. I had a hard time finding what "special weapons" was, as there is no Special weapons list (at least not that I could find) in the codex, official rule-book or the Index-books for the Astra Militarum. All I find is ranged and melee weapons. But the Command squad instruction book (who I chose not to follow) had the rules for the command squad and a list of ranged, melee and special weapons.
My command squad is equipped with a veteran armed with a Space Marine sniper rifle that was a spare from the scout set, and I have it attached to his back. He is bent down on one knee checking a map and pointing with the other hand. He also got the spare sniper head. The officer is holding a bolt pistol and the other hand is lost in combat earlier and replaced with a bare metal arm holding a powersword. I have not yet decided who of my commanders this figure will be. The Standard bearer is holding the standard in one hand and a laspistol in the other.
I did not want the medic to hold bandages as they seem to always do that, so I put a medi-pac on his back and put a laspistol and a chainsword in his hands. I also gave him a head with a cigar stump in his mouth. The fifth guy is the vox operator, and he's got a lasgun slung over the left shoulder and ready to be fired with one hand.
The veteran squad will have a sergeant armed with a plasma pistol and chainsword, and his unit will have a vox operator probably with the same lasgun as the one in the command squad if I have any left. If not he will have a regular lasgun in both hands.
There will be two snipers with longlas rifles, a heavy weapon operator with a plasma gun and one with a heavy flamer. I would like to outfit a few troopers with autoguns or shotguns, but I don't have any at the moment. I do have some in the Necromunda House Escher sets, and I will try and see how that looks, and if it looks good I'll add some heads from the same sets to the figures that get these weapons to represent female veterans.
I also love to try and build a unit or two of Fyreslayers as I see so many cool pictures of them in White Dwarf magazine and other places. I might try to do that in the near future as well.
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