lørdag 1. desember 2018

"People" for the Guard

I've taken a small break from building vehicles for my Imperial Guard (Astra Militarum) army to build some foot sloggers.
I have made one 10-man squad with regular Guard troopers, and also a 10 man squad and 5-man command squad for my Scions. I plan to use the Tempestus scions as my elite sodiers  in my Walpurgian Army, and I have made a new Regiment for them. The 101st Airborne Regiment, nicknamed the Screaming Eagles (as there is an exiting Scions army called the Kappic Eagles in the game (not sure if I spelled that right). The overall plan is to field the Scions in Taurox or Taurox Prime vehicles as well as Valkyries aircrafts. Then the regular Guard units will use Chimeras.
I will build some Scions with helmets and some with berets, and I have one command squad with each. They are elites, so I don't think I will have as many of them as I have of the regular troopers.

I love the big brutes that the Ogryns and Bullgryns represent, and they have their own regiment in the army (the 1st Abhuman Regiment) where they serve together with the smallest race in the army, the Ratlings (I have not primed or painted these yet but I have a bunch of them assembled and glued to their bases).

I have several kinds of Ogryns in my army:
Bullgryns with Grenade gauntlets - These are strait out of the box, armed with big shields and grenade gauntlets, ready to march against the enemy raining grenades down on them and smashing what is left when they get to them with the grenadelaunchers and shields when they get there.

Bullgryns with clubs and riot gear - These are close combat specialists, armed with modern clubs and small shields. They also wear gasmasks (except their Bone 'eads leaders). They will either be driven in to the heat of battle in Chimeras or march in behind the ogryns/bullgryns that have ranged weapons.

Ogryns with ripperguns - this is the classic Ogryns in Warhammer 40.000. I have some of the old metal minis (even one from back when they were quite small) but also the new plastic ones. I have decided that the plastic figures will have armor on both shoulders and not just one as they do in the assembly instructions. I will see if I can field the old metal figures side by side with the plastic ones but if it looks too weird then they will just fight side by side.

Ogryns with clubs and riot gear - I don't like the slick Orgyn faces that comes in the boxes. I don't mind some of the Ogryns being bold, but they look like they have been too close to radioactive waste for a long time... Instead I have bought some boxes of Ogors from Age of Sigmar, and those boxes have lots of spare heads. So I use the heads for all Ogryns that is not wearing gas masks, and then I decided I could use the bodies a well. They look rather different with their belly shields and more baggy pants, so I plan to field them together as one unit. I plan to have two squads of nine of these Ogryns, and that should leave me planty of nice heads to use for the rest of the Ogryns.

Ogryn bodyguards - some of the most prominent officers and advisers have Ogryn bodyguards to protect them when they are outside of the command bunkers that they usually serve in. One of my bodyguards is Nork Deddog but there can only be one of him in the army so I use some clubs from the Ogor box and different heads to show the difference between Nork and the others. Nork has a big serrated knife and I would love to use swords for some of my bodyguard, but they all are right hands and I need them in their left. so then it will be clubs instead until I can find out a smart solution.


lørdag 17. november 2018

More reinforcements for the Imperial Guard (Astra Militarum)

I have built some vehicles for my Imperial Guard army, The Walpurgian 3rd Brigade

Major Belle Boyd have gotten two Basilisk mobile artillery units to her artillery company. I spent some time trying to make some crew members. Unlike the Wyvern/Hydra set, the Basilisk set only comes with one full crew member. You can make one more that is based in the turret up front if you like, but that is no place to be when the guns are in position.
I recently bought a Start Collecting box for the Astra militarum, and in that box you get a tank, a Commisar, a 10-man squad of Cadians and a heavy weapon team. I decided to give the 10-man squad a heavy weapon option and take two people from the squad to serve as crew for the Basilisks.
I wanted some variation to the crew,  To do this I took one kneeling pair of legs from the heavy weapon team and  pair of standing legs from the 10-man squad. I then gave the legless man from the heavy team standing up legs.
To get everything to look nice, I decided to make a little diorama for my heavy weapon team. I found a bit with two barrels from one of my super heavy tanks, and decided I could use that as a stand for the heavy weapon. I chose a missile launcher as this is a weapon that the gunner has on his shoulder. Then he can rest the front of the weapon on the barrels to steady it. His second is kneeling behind the barrels but is looking around the side with a rangefinder to call out the range.

I had a spare arm pointing, so one my my vehicle commanders got that and the other got the arm raised in the air that comes with the set. They both got the other arm from the sets and I gave them both a pair of binoculars to hold. To make it look different the dude with the pointing arm got an officer head with a re-breather.
The crew members were built to mirror their officers. The loader on the one with the re-breather got his own re-breaher unit. I am not sure what set that came from, but I think it was a command set as it was just five on the sprue. He got kneeling legs and is kneeling by the radio set I placed on the back platform. I also added a crate in front of the radio to hide the fact that is don't have an operational panel (this is usually against the back of the trooper carrying the radio). On top of the crate i put a weapon for the crewman to use if their position should be overrun by enemies. On the other side of the platform I placed four rounds of ammunition for the Earthshaker cannon on the Basilisk. It is really ammunition from the Super Heavy tank sets, but I will never make any of my super heavies in such a position as I will need the ammo with them. There are two different kinds of ammo, so I am claiming one to be an incendiary round while the other are regular exploding ammo.
On the second Basilisk the crewman is standing up. I plan to have him doing something by the barrel of the gun with one hand, maybe closing the hatch after he has loaded in a round to fire off. The other hand is holding his helmet. I found a nice bare head with a scar and nice hair.
This Basilisk also have a box with a weapon on top of it, and ammunition on different sides of the platform.

I also assembled a Chimera. The new sprues obviously have several options for the turrets, and I ended up putting a heavy bolter on this one. I also gave it a dozer-blade and a heavy flamer in front and put a Catachan driver in the turret. This means it will serve with the 27th Infantry Regiment under Colonel George Gordon Meade. The next Chimera I build will have a heavy flamer in the turret, and will serve the 25th and Colonel James Longstreet. All the Chimeras are part of the support company of the 2nd Armored Regiment, but serving with the infantry regiments.

I have also decided that I will need to make one more Infantry Regiment, as I need somewhere to place my Tempestus Scions. I have not decided what I will call them yet, but I will come back to that when I present them here on the blog. They will not use Chimeras as personal transports but Tauroxes instead. They will also be part of the 2nd Armored.

onsdag 14. november 2018

Ork Loota (Leman Russ Conversion)

I saw a short glimpse of this kind of tank in a video from Games Workshop and decided I had to try to make one. This is the chassis from a Leman Russ with the big tower from an Ork Battlewagon.
I have later found out that this will be one of three types of looted vehicles to use for the Orks, and a guide on how to build exactly this conversion will be part of the Chapter Approved book that comes out in about a month or so.
The base of the tower is a lot bigger than the little hole on the Leman Russ chassis, so I started by measuring how big the hole needed to be and then set to work with my clippers and knife to give the hole the right size and make it smooth around the edges.
I then took a spare armor plate from a Chimera box (the one part that is never used on the sprues), cut it in to the right size and glued it on under the turret base after I had assembled the turret and put it through my new hole. This makes it possible to rotate the tower 360 degrees, and it will not fall off. I read that the conversion model in the book have done something where they glued the bottom peg of the Leman Russ tower on to the Ork tower so they did not have to cut in the Leman Russ chassis.
The main gun is a big cannon that came with the Deff -Rolla upgrade sprue, but it looks a lot like a Battle cannon on a regular Leman Russ in size.

When you see it from the front it sort of look a lot like a Leman Russ Battletank still, and I am sure this will fool many Imperial soldiers and officers to belive that it is their tank that is comming and hold fire just a little too long to stop it.


Seeing it from the back, I think it sort of has a little World War II feel to it. I like how the turret has that round tower in the back.


The pictures are a little dark, but the orks have added their glyphs to the tank, one on each side, so that other orks shall see that it is on their side. Also this makes the tank better and stronger according to the orks.


This was a fun little conversion to do, and I might make another one at a later time, as I plan to convert one more Battlewagon so I will get another spare tower. It won't be in the near future though, so maybe I will see how Games Workshop have done theirs and copy that solution when the time comes.

Ork Battlewagon

Orktober and the big Waaaaagh! is over, and we have gotten a lot of new vehicles for the Orks. I have one of each of the new ones, and I plan to build them gradually throughout the winter alongside my Astra Militarum forces. But the Orks gives so many options to do modifications, and that is some of the fun with the army.
This weekend my local Games Workshop store had an event they called "The Mad Dok Workshop" where they let us use their bitbox and take any parts we wanted and use them to modify a vehicle, character or unit in our ork army. I had long thought about making a Battlewagon with a Deff Rolla, so when this event came up I went for it.

The picures are not the best, but they do give an idea of how the Battlewagon looks...
In the front I added a skull from some Ork kit (think it was the Stompa) to make this look like it is part of the same Ork clan that operate Da Punisha! (my Stompa).


You can see a lot more of the details on this picture. I made a gun tower with twin heavy bolters that I found in the bitbox. The bottom and back wall are from a Battle Wagon set, the sides are from a Rhinox that is used by the Astra Militarum and the top is made of two track links from the track of a super heavy tank. The second small tower is built from the instructions in the Battlewagon box.
I also added some sort of rocket pod (might also be from the Rhinox, but not sure) to the front of the vehicle. In the back there are two rocket pods mounted one on each side of the lower panels of the cargo hold. Above them are two boarding planks (also one on each side) and these are taken from an Ork trukk set.
I wanted to use the big turret on a tank conversion, so I took the turret from the tank and placed on this vehicle. I felt I needed an ork in the turret to show that he could fit, so I took the scout from the big tower and cut off a bit of his base and glued him on there. To keep the tower on, I glued a terminator base on to the tower base after I had placed it, but before I glued the roof of the cargo compartment on to the walls. I also used a 20mm base as floor in the tower to place the ork upon as the original piece did not fit in the Leman Russ tower.


I have also made the turret with the big claw, so if I like I can replace the Heavy bolter turret with the original turret with claw. Only problem with that turret is that it is so unbalanced because of the the claw that it falls out of its hole and down on the ground if you don't hold on to it. But I plan to add a little lead weight under it, and hopefully that will take care of the problem. Just need to make the turret heavier than the arm with the claw.

I would like to convert one more Battlewagon for my army (maybe even more in the future, who knows) and that should get a big gun mounted on the floor in the cargo area. Forgeworld have done this, and they sell a cannon named Ork Supa Cannon. It's not too expensive, so I might buy that. But there is a lot of fun in making something by kitbashing too, and one possibility I have is to take the gun platform from a Basilisk and use that for my gun. Then I can use the Basilisk chassis to make a transport, towing or rescue vehicle for one of my Imperial armies. 
I'll see what I end up with, but the finished result will be shown here.

A grand Knight (Freeblade)

I think I have mentioned this one before, but  it seems like I haven't shown pictures on the blog.
The knight is painted by a  former staff member at my local Games Workshop store in Oslo, Mats Stangjordet.
Mats is not only a great painter, but he is a great guy too and he has helped me a lot with my painting and unit building over the years. I could always ask him for advice, and he would say what he would have done and if you chose to do it another way he would support you anyway and help you as best he could when you asked for it.
Mats has a big interest in Japan (and actually live there now) and you will see Japanese writing on several places on the Knight, and it also has a Manga inspired female on its left shoulder.

On the pictures the banner that is supposed to be hanging under the torso is laying on the ground. This is just because I want to attach the same piece to some of my own knights before I try to do it on this one as I do not want to damage anything.


Here is a close-up of the shoulder with the anime figure. You can also see a delicate checkerboard pattern on the middle section of the knight, painted in quite neutral colors. This is one of the details that help this Knight stand out, and it is repeated on other armor panels other places on the body.


I keep this Knight on top of my work table as an inspiration for myself to try and always paint each miniature a little bit better than the last, and also it is very pretty to rest my eyes on when I need to look up from the figure I am building or painting. 
I would love to try and make the same kind of bases as Mats did on this for my knight army as such a big figure deserves a base that is more than just some paint slapped on a flat base. I don't think I will get the exact same colors, but I will try to do something similar.
The knight will be brought to games if I can, and I'll be proud to field it among any of my Imperial armies.

mandag 5. november 2018

More Astra Militarum

I did a little search in my Imperial Guard boxes when I was at my unbuilt model-storage, and brought home most of my unbuilt vehicles.
I have two Basilisk ordnance batteries, one Hydra, one Manticore/Deathstrike, four Chimeras and four Leman Russ tanks. I left two Sentinels, two Tauroxes and two Valkyries in my boxes with the troops to be built at a later time.

I also did a check on my finished models, and I don't have any finished Basilisks from before, but looking at my almost finished Hydra, I think that is the one I remember putting together and painting up. But two Basilisk boxes is a good start, and I look forward to building them. I have two different generations of boxes, but the sprues looks identical. I plan on building these at the same time.
I would love to think up a canon to use to build another type of gun, as the cannon on the basilisk would look great on an ork vehicle, maybe even on a Stompa.

The four Chimeras are also two different generations. Two of the boxes are no longer available, they provide one Chimera and one 10-man squad of Imperial Guard Cadian troopers. This is the exact same Chimera that is in the single model box (still on sale) with identical sprues.
The fourth box is an older box, and this has different sprues. It is a lot more to assemble, and one of the major differences are on the tracks and drive wheels. It also have different communiation gear, but apart from that it seems identical so I don't think it will look much different when built.

I have started to assemble the Manticore/Deathstrike model, and decided I will build it as a Manticore. I also know that the Deathstrike missile looks way to good not to use with my Orks. To buld the Deathstike I need to take two of the rockets from the Manticore, so somewhere along the line I will build a manticore that has fired off two rockets. But that will not be this first one. There will also be a Deathstrike somewhere down the line.

The Leman Russ tanks are two different boxes. I have one that build the Battle tank version and three that builds the Demolisher. I have too few regular Battle tank versions, so I plan to build one now.
I would also like to take the Exterminator cannon from this box and put it on one of the Demolishers to make one of those. It is quite a common version, so I would like to have some of that in my ranks.
I do have several Demolishers, but I think it is ok to have at least a squad of those, so I might add one more from the four. Then the last one will be built as a Punisher. With these I have enough tanks for my first company and a squad for the second company. I do not know what tanks I will pair together in squads yet, but I will start to work on that as I paint them up as I need to paint squad markings as described in my last post.
What I do know is that my colonel and one major rides to battle in Vanquishers, but I do not think my seond major will do that, instead he will ride in an Eradicator or an Executioner.

torsdag 1. november 2018

Mechanised units for the Astra Militarum

This winter I will work on my Astra Militarum army among other things. One of the things I will do is paint up my armor. I hope to paint up quite a lot of infantry units too, as I have at least one box full of troops and heavy weapon teams.
I've done a count of my assembled units, and I have 9 Leman Russ tanks of different variants that is either patially painted or primed (10 if I count the tank that is supposed to be done, if it isn't too thick with paint I will re-do it yet again, if not it will be as is).
I would like to make unit markings on my tanks as I want to give them a place in the larger army and field them as companies if I ever get to take place in really big battles. So I have thought out a way of marking the tanks with both squad and company markings, and I believe I have found a way to do it.
The plate that the turret is connected to is sort of a raised ring on the hull, and I like to paint this in another color than my tank. Both to get more color on the model and to build up some contrast. I will also see if it looks ok if I paint the side armor on the turret in the same color.
I will use Averland Sunset (sort of matte yellow) on command vehicles, Khorne red on one squad, Caliban green on number two and Administratum grey on the third squad. This will then serve as my squad markings. Then I will paint three vertical stripes (one of each color) on the side of the tanks near the front, and use that as company or regiment markings. I might make it regimental markings as I don't think I will manage to make up too many different combinations that will loook good on the tanks.

One of the Leman Russ tanks is a Vanquisher with Knight Commander Pask in the turret. In my army he will be Colonel William Tecumseh Sherman, the commander in charge of the entire 2nd Armored Regiment. His turret will have a yellow ring indicating command, and then I will add some sort of units to follow him as escort. I will have to figure out what kind of vehicles it should be, but at the moment I'm thinking at least one tank and one or two Chimeras with troops and command.
I plan on  modifying two figures to serve as my majors as I would like to have them to have the same uniforms but different heads. I'm not sure if they will ride in tanks or a command Chimera, but I will figure that out eventually, so that wen I am done both Majors Jobal Early and James Ewell Brown Stuart (in dayly life called Jeb Stuart) are represented on the battlefield.

Before my army is done I plan to have 9 more Leman Russ tanks and a command Chimera to make up my second tank company, and then I need the vehicles that will ride along with my Colonel in his command squad. But this is a long time goal, not something I plan to do this winter. I think I have a few more taks unbuilt in storage.

But the army is not just built up of Leman Russ tanks. They have a company of Super Heavy tanks, and this is just called  the 1st Super Heavy Tank Company and they are under the command of Major Winfield Scott Hancock.
At the moment he has three super heay tanks at his disposal, a Baneblade, a Shadowsword and a Hellhammer. The Hellhammer is equipped for urban fighting, and has four side sponsons instead of the regular two.
Major Hancock has ordered another Baneblade, and is told it is on a transport, and hopefully it will reach him before the Walpurgian 3rd Brigade reaches their next conflict area.

I have built one command Chimera to go along with my Leman Russ tank company, and I will build one more almost identical for the second company. I will also need some command vehiles for Colonel Sherman, but they might have a different configuration.

The 56th Artillery Company under the command of Major Belle Boyd haven't got too may vehicles done yet, but I am quite sure I have a finished Basilisk in storage or in the display case. If so I will bring it back to the desk and make sure it is painted up eactly like the other armored vehicles.
I do have both Basilisks and Wyverns in storage to be built, and Deathstrike/Manticore launch platforms too...

The support company under the command of Major Joseph Eggleston Johnston have some of their vehicles ready too. I have one Hydra Flaktank that only needs some wethering and unit and company colors before it is ready for action.

This company also have all the Hellhound variants in the Regiment, and as of now they have 4 of these to use. One of them just need a touch-up on the paint to get the right colrorscheme like painting the turret black instead of Mechanicus Standard Grey (if I find that looks good), company markings and so on. The other three are all sprayed Mechanicus Standard Grey.

With time this company will administer the Chimeras that are used by the two Infantry regiments (the Walpurgian 25th and 27th) and the Abhuman regiment (they get the vehicles the other regiments no longer want to drive in, so when I paint them up they will get more rust and grime on them).

tirsdag 30. oktober 2018

Deathwatch characters

I thought I should write an update on the work with getting the Deathwatch force together.
According to the codex, a typical Watch Fortess have four Watch Companies that each are led by a captain. And a typical company have four killteams, but this do vary a lot.
Watch Fortress Alamo de Béxar have 6 companies. 4 regular ones, one primaris and one special company (that will be explained towards the bottom of the post). The Companies are usually just called one, two and so on in high gothic so Primus, Secundus, Tertius, Quartus, Quintus and Sextus.

Watch Company Primus have a Watch Captain called Aramis and he is a Mortifactor. Aramis is the character that comes with the Start Collecting box under the name of Artemis, but I wanted to be able to give him his own story.
The watch company have four killteams, each consisting of ten marines and each team is led by a Watch Sergeant. The Sergeants are not named yet, but they hail from the Imperial Fists, Ultramarines, Raven Guards and Black Knights chapters. Kill team two also have a champion from the Dark Angels.

Watch Company Secundus is led by Watch Captain Athos of the Silver Skulls. He also have four ten marines strong killteams with sergeants leading them. The Sergeants are from the Raven Guards, Dark Angels, Iron Hands and Novamarines. The first killteam have a Blackshield champion.

I have put in some charchters from the Deathwatch range in the third killteam, they are led by Sergeant Ennox Sarlacc so the team is called Killteam Sarlacc. This is actually Ennox Sorrlock from the Cassius box, but to change him in to another character I took the name of the monster in the Star Wars movies that swallowed Boba Fett as it was kind of similar.
His killteam also have several other known charcters that I need to find alternative names for. They are Vael Donatus, Rodricus Grytt and a company champion named Zameon Gydrael. These are also from the Cassius box.

Watch Company Tertius are mission specialists. Their leader is Terminator Captain Porthos. Porthos has served the Deathwatch for as long as anyone can remember and don't wear any chapter markings. He has three five-man Terminator killteams under his command. They are all led by Terminator sergeants, two of the teams are made up from Dark Angels Terminators, but the first team have a Terminator from the Salamanders. This is Garran Branatar from the Cassius box, and he also needs a new name.

The third team is a close combat team, and are all Blood Angels.
This company also have a killteam using bikes, they are led by White Scar sergant Jetek Suberei, but he will get another name at a later time. He is also from the Cassius box. He leads a team of four Raven Wing bikers.

The final two teams are both ten man Vanguard teams. They are led by sergeants Antor Delassio of the Flesh Tearers and a yet un-named Raven Guards sergeant. In the latest of the two teams Edryc Setorax of the Raaven Guards serve. These two characters are also from the Cassius box and will be renamed.

Watch Company Quartus is led by a currently un-named Utltramarine captain. He has for killteams under his command, and the sergeants leading them are Brazen Claws, Ultramarines, Black Templars and Black Consuls. The first killteam has a Blackshiled champion.

Watch Company Quintus is a primaris company. The Company Captain is Ultramarines Captain Octavius. He has two killteams consiting of regular primaris marines and they are led by lieutenants from the Ultramarines.
He also have  team of Hellblasters led by a Dark Angels primaris sergeant and a team of Reivers led by a Flesh Tearers primaris sergeant.

The captain also has two three man Agressor killteams led by Ultramarines and Dark Angels primaris sergeants.

Finally there is a contingent of Space Wolves that have sworn themselves to serve in the Deathwath to repent a failure of a mission. They consist of two ten man squads of regular space Wolves and a five man Terminator team. They are led by a Wolf Lord who now serve as a Deathwatch Captain. His name is Asgeir Frostbite, and I have a larger backstory for him that can be told at a later time.

Did you get the literary reference in the captains? If not, I will explain... Aramis, Athos and Porthos (the captains of my first three wach companies are the names of the three musketeers from the classic book by Alexandre Dumas).

mandag 29. oktober 2018

Deathwatch

While documenting my Deathwatch army on paper I found out that I was actually missing one killteam (10 man squad) so I had to get one more start collecting box. That also gave me another dreadnought, so now I have one for each of the original five Watch companies. Four Dreadnoughts (think they actually are Venerable Dreadnoguhts) for my regular Companies and a Redemptor dreadnought to go with my Primaris company. The new killteam is built and primed, and ready to be painted up and sent in to action.

While priming my Redemptor I think I got a little too much spray primer on the hinges on the front, so now he top panel is stuck in an upward position. Because of that I am considering sending that Dreadnought to serve with my Gatekeepers and building my second one to use with Deathwatch. Or I can just close the lid and glue it shut. I will see what I end up doing.

Now all that is left is naming some of my characters, and painting the entire army up  to a good standard. I have no hurry in getting the army ready, so I will take my time and paint them to the best of my abilities. As I paint one unit at a time I will also make sure I have a name for the sergeant (or lieutennant if it is a primaris squad) and other members of the squad if they stand out for some reason (an example here is the characters from the Cassius killteam box and also special troopers like Champions and such).

I have named my Watch Fortress  Alamo de Béxar, and I am trying to think up a natural place for it to be located in the universe.
The commander of the Fortress is Watch Master Barret Travis.
After he was made captain in the Deathwatch, he knew he would serve the Deathwatch for the rest of his life. Rumors have it that he then got a Techmarine  to bless his armor and send the shoulder guard with the chapter insignia back to his chapter to serve the chapter with honor. Other rumors say his chapter has later turned traitor and that this is the real reson he has removed the insignia from his armor. Only the Watch Maste himself knows the truth, but now he only wear Deathwatch insignia and he serves with duty and dedication. 
This is the only finished and based model that I have in my army for now, and he stands on my desk so that I can use him as reference for all other Deathwatch models that will be painted.

The Reclusiam is lead by Chaplain Deus, an Ultramarine who trained extensively under Chaplain Cassius and has followed in his footsteps. For this figure I am using the Cassius model that came in the killteam box, but I don't want to use him as Cassius as he has a lot of back story in the existing lore. 
I want to have someone I can make up a story for myself. Deus is a latin word and is often used for sky or heaven, so I thought it to be a fitting name for a chaplain.  
I also have three Chaplains that are missing names for now. One Mortifactors Primaris Chaplain, one Dark Angels Chaplain and one Blood Angels chaplain with jump pack. Of my Reclusiasm models, the Primaris chaplain is the only one that has gotten any paint. He is more than 50% done.

The Librarius is led by Chief Librarian Voldus who like the Chapter Master doesn't show any other loyalties than to the Librarius and the Deathwatch. This model is the model for Grand Master Voldus from the GeyKnights, but I like him so much I decided to use it as Deathwatch. The shoulderguards fit, and my story for him will be solid. I also have two other Librarians, an Imperial Fist Primaris Librarian and the Blood Ravens Codicier Librarian Jensu Natorian (who I might re-name as he is from the Cassius box).

These are the models I have specific names for as of now, but I am working on finding fitting names for the others. I want to have names that sound correct according to what chapter they hail from, but I do not want to use names that is used in official lore. However if a character has two names, I might take two well known names and add them together in a new way to create my character.

Armies on Parade! Results are in!

Today was parade day!
I managed to finish everything yesterday evening, but while doing so I discovered a lot of small holes in the expandable foam where the paint hadn't covered the foam. I covered all that I found yesterday, but while setting up the board today I saw several more. So I hoped people wouldn't notice it too much. Apart from that I was quite happy with everything.

I had not tried to put everything up on the board, but I had thought out how I would like to do it. Here it is all set up and ready for the parade.


There are a few different scenes on the board. One of them is this where the Big Mek (Mek Gyvva) meets with the team of Grot Mechs who build the crazy weapons he thinks up.


Here is a close up of the Grot Engineseers or Mechs, The one in front on the right is the leder and he has lifted his arm in salute for the Big Mek.


Here is a better picture of Big Mek Gyvva. I might give him a new name in the future if I find an ork that is quite a lot bigger, as I would like my biggest Mek to be big both in size and stature. But I am very pleased with the look of this one, and I am very happy to use him as Mek Gyvva even though I have another Mek who is just as big.


A Grot tank is out in the terrain, while the Rokkit trucks are driving up to the field where they will test fire their Grot missiles.


On the top, the Rokkit trucks are lining up to fire as a single grot tank armed with a  lascannon is standing guard looking for enemy aircraft. On this side you can still see the reegular mechanicum scull on the tower. I am sure the grots will change this too eventually (but I only had one skull to use).


The orks that ride in the Morkanaut are out in the field while the grots are working on fixing some minor electrical issues and reloading the weapons.


The Mech Grots have started to adapt the area to their liking, and have stated by making their own version of the mechanicus holy cog symbol by tearing down the human looking skull on the wall and replacing it with one more fitting for orks and grots.


On the hill the stompa Da Punisha is standing guard in case the Tyranids or the Dark Eldar from the neighbouring tables feel like trying something...


Here is a better picture ofthe skull symbol on the front. What the picture isn't showing so well is the weathering that I did with Doombull Brown and Ryza Rust on the spikes at the bottom of the skull. But when I take my table home from the Games Workshop store in a while I will line up the different units and take some pictures to present on this blog. I will then take better pictures of this.


There are several Grots outside on the stompa, worrking on small repairs. One of them is either being a daredevil, or he has slipped while working and is now hanging on for dear life. It's a good thing he is wearing a helmet...


I wanted to add a little color to the board, as it looked very brown, so I found a broken pipe from the Promethium relay pipe set, and glued it on. Then I used a bright green to paint the river of sludge and then pored on a solid amount of Nurgle Rot on top of it.


The people that came in to the store and voted liked what I had done this year, and I got my first Armies on Parade award, earning myself a third place. Here is the bronze medal on the table.


Here is a better picture of the bronze medal. I am very happy with winning third place, as this is the first time on three tries that I actually win something in Armies on Parade.


I was also awarded a diploma for "Best monster or machine" for my Stompa, and that was also very fun. But in all fairness I think it was because they had enough diplomas to go around, as the Tyranids on the table beside me were better. They were the best painted 'nids I've seen at Games Workshop, but he won "Best themed army" and also won the gold medal.

That sums up the Armies on Parade for 2018, and the #AoP tag can get a little rest until it is time to do some serious thinking about the 2019 entry. I already have a few things in mind that I will explore. If I do as I have so far, then next year should be a Age of Sigmar entry, and then I am toying with an idea of an entry with the Kharadron Overlords. If I go with Warhammer 40K then it might be a two level board with Imperial Guard and some urban warfare. But I am leaning towards the Kharadron as I would love to paint those models.

søndag 9. september 2018

...and suddenly it's fall...

Summer has come and gone with me not getting much done, but now it's fall and things have started to happen again.
Armies on Parade is about one and a half month away so my main focus is on finishing my entry for that. It is as mentioned earlier Orks, and I'm going for an Ork encampment where they have a small workshop with Grots working on repairing existing warmachines and weapons and building new ones.
It will not be as many figures on the table as last year when I fielded a Dwarf/Duardin clan going to war, but I will have some figures and some warmachines.
Right now I am working on a little bit of everything, trying to paint everything up to a good standard. The good thing with the Armies on Parade competition is that it is the total result that counts and not how you have painted each individual model. And it is everyone that comes to the store that votes so it is not the well known painters that will win (although they sometimes do as they are good at what they do). Everyone has a fair chance, and I like that.

So far I have painted the main parts of my Orks and Grots, the skin and clothes are done but I still need to work on tools/weapons, eyes and mouths and a few minor details before everything get a wash of Nuln Oil to finish it off after the bases are done.
For the bases I'm thinking of using either the Agrellan or the Stirland textured paint. My first board was painted Martian Ironearth and last year everything was Astrogranite Gray so I think one of the browns will fit my Ork army. I should probably try to keep my armies with similar bases as they might face each other on the same gameboard if I ever get around to making one, but I like to be able to do some variation too. And the bases I will use for my Deathwatch will not look that good on my Orks. 
I'll see what is most possible to get as a similar cheap paint for my board, but at the moment I am leaning towards the lighter Agrellan color as it is lighter and will brighten up the figures a little. Especially since Orks are rather dark with their green flesh and purple or black clothing.

I am working on the details of Da Punisha, my Stompa, and there are lots of both big and small details to paint up in different colors. The big trick for the Stompa is to paint in such a way that details stand out but not making it too colorful as it's supposed to be black.

The three mobile Rokkit lauchers are mostly painted, and the Rokkits themselves are also mostly done.  I hope to have these finished in a few sittings. The cars are painted Khorne Red and the Rokkits are black with red, yellow and white details.

I have also done a lot of painting on my home made Grot tanks, and I have started to put the details on them. They are all Khorne Red with Leadbelcher barrels and belts. The belts will be lightly drybrushed with Ryza Rust to give them a worn look, but I will have to decide if this should be done before or after the wash is applied. At the moment I'm thinking after to keep the rust color fresh.

The final big thing that is built is a Morkanaut but that needs priming before I can start to slap the paint on it. I am still debating if I should go for Khorne Red like they're usually painted, or let it be black like the Stompa but with more colorful details (maybe black with red details?). If I go for the last option, this could be to the specific likings of one Big Mek and he could have more black vehicles and warmachines in the big Ork army I will eventually make. Then I could have other Meks or Big Meks with more traditional cravings like red or yellow.

Next week I will make the size of the tabe in paper, so I can see how much space what I have now takes up on the board and plan how I can build the terrain pieces I'd like to have on the board. I would like to get that built quite soon as there are lots of small details to paint on the new Sector Mechanicus terrain. I also hope to get in a few pieces of the old Imperial terrain on the board to act like ruined buildings and some broken pipes and things like that.

mandag 16. juli 2018

The Knights will walk...

I have spent some time with my knights on paper these last few days.
I am currently building my first Knight, not sure yet who it will be as I haven't built the weapons yet, but I will start on the arms this afternoon if everything works out as I have planned.

I have not found a name for my Knightly Household yet, but I have decided that they are sworn to Adeptus Terra, so they are Imperium and not Mechanicus. I have decided on what symbol I want them to carry on their front, and are working on a few spare plates from my Hellhounds to try and find the right color combination to use on the Knights. I am trying to see if Caliban Green and Death Guard Green will work well together, as I think green would be a good color to paint the knights.
I use Caliban Green for my Chaos Space Marines as well, but there will not be any confusion there. If so, then nobody could paint any color because red wold be Khorne, blue would be Ultramarines and so on. But I am doing one thing different and that is the trim. On my Chaos Space Marines they have silver trimmings, while my Knights will have Retributor Gold. Mainly because it is a basic color that covers well, and I like the result it gives.

When it comes to names, I have named all my Knights after the legends of King Arthur and his Knights of the Round Table

I have not given the different Knights their pilots yet, but I have the following Knights:
Lancelot (Knight Valiant)
Galahad (Knight Castellan)
Gawain (Knight Paladin)
Bedivere (Knight Errant)
Percival (Knight Crusader)
Lamorak (Knight Warden)
Geraint (Knight Warden)
Gaheris (not decided yet, but will be a Warden or Crusader)
Guinevere (not sure if it will be a Crusader or Warden)

Guinivere was the wife of King Arthur, and it is being piloted by the head of my household. Her name is Queen Brünnhilde. Brünnhilde has roots back in Scandinavian history to Snorre Sturlasson and his work Edda, but is probably more known today from Wagner. In Wagner operas Brünnhilde is a shield maiden and a Valkyrie (and in one of them she is the big lady that sings at the end of the Opera that has given us the saying "it's not over until the fat lady sings"). There has been a Queen in Austria I think that had this name, and in litterature he has been portrayed as an Icelandic Queen. So I think the name is suitably royal to fit my Queen.
I would love for Brünnhilde to have a special weapons setup on her knight to make her stand out from the others. I am nor sure if that is game legal though, so I will check with the Staff at Games Workshop what they believe before I built it. 

My other Knights will have the standard setup for the kind of knight they are, but I will try to do some variations on the weapons where alternatives are possible. Usually there are more Paladins and Errants in an army, but I happen to have several of the new knights and they build Wardens or Cruaders. 
I might make one of the Knights from the Renegade box in to a Knight Errant, and if so it will probably be Gaheris that is changed in to this.

My Knightly pilots have been given the titles of Baron, Lord or Lady as they should have a noble title to show they are of the noble birth needed to pilot such a "vehicle". The two leaders are given the title of Barons, while the rest are Lords or Ladies. Just because so many Knightly houses have a male overlord I decided that mine should have a female. Also I like the saying "it's not over until the fat lady sings" and in this case one might argue that a battle is not over until the Queen has stopped fighting.

Queen Brünnhilde: Described above

Baron Wilhelm Klink: Colonel Klink is the Camp Commandant in the comedy series Hogan's Heroes (from the late 60's and early 70's). He looks very much like an aristocrat especially when he wears his monocle to look closely at things or look intimidating so I just had to make him a Baron

Baron Kurt Von Strohm: von Strohm is the Colonel in the brilliant comedy series 'Allo 'Allo and the German commander of the area where the sitcom takes place. He is one of the main charachters in the series, and I think with a strong name like he has he deserves to be a Baron.

Lord Admiral Manfred von Schneider: Admiral von Schneider is a character in an old black and white comedy skit about an old woman that has a party for her birthday, but all the people she used to invite are probably dead of old age, so her Butler goes around the table and pretends to be them and toast her in their place. In Norway it is very popular and always shown on the evening before Christmas Eve). We do not know his first name, so I just added one that I found fitting. Admiral Von Schneider is portrayed as a very military man and always smack his heels together when toasting the birthday-girl. Since he is called Admiral in the skit, I made him a Lord Adminral.

Lord General Erich von Klinkerhoffen: He is the commanding officer of Colonel von Strohm in 'Allo 'Allo. von Strohm is in charge of a town, while von Klinkerhoffen has an entire area under his command. I had to take him as von Klinkerhoffen sound so commanding (especially when pronounced in a little over the top German accent) and every time I see the name I think of von Strohm's secretary shouting out his name as he enters the offices of the Colonel and seeing the Colonel and his adjudant desperately trying to hide what they are looking at as he enters (often a stolen French artifact that they want to sell after the war to secure their pension, but that the General want to find and send as a gift to Hitler).

Lady Helga Geerhart: Helga is the above mentioned secretary of Colonel Von Strohm in 'Allo 'Allo. She is quite a resourceful and strong female character in the series with a mind of her own. She is a corporal in the series, but shouts better than many drill sergeants in other movies. She also date the local head of the Gestapo to rat out his secrets to her boss, and is both pretty, smart, brave and tough all at the same time.

Lord Hubert Gruber: Gruber is a gay lieutenant in 'Allo 'Allo, and he is  under von Strohms command. He has a very good eye to René the Tavern keeper who is the main person in the series. Gruber is perhaps my favorite character in the entire show, where he talks about driving in his little tank and tries hopelessly to win the heart of a man who is making out with his waitresses every chance he gets. 
I knew I just had to use Lieutenant Gruber as a character somewhere in my 40K armies. 

Lord Hans Geering: He is also a German officer from 'Allo 'Allo (a captain this time) and he is the adjutant of  Colonel von Stohm. When playing a German officer you are sometimes needed to say "Heil Hitler" as this is the way German officers saluted each other during the war. The actor refused to say it, so Geering always says something like "Tlapp" and this adds a comic effect to the character.

Lord General Leopold von Flockenstuffen: This is yet another character from 'Allo 'Allo, although I do not remember his character. He appeared in 6 of the 85 episodes over the 9 seasons the show lasted. But the name alone earns him a place as one of my pilots.

My Armigers are piloted by sons of noblemen or noblemen that are of a little lower rank than my Ladies, Lords and Barons, I haven't given them any titles yet but instead just opted for calling them Sir.

Sir Otto Flick: Herr Flick is the local head of the Gestapo in 'Allo 'Allo, and he is said to be the Godson of the Leader of the Gestapo (Himmler, or Uncle Heinie as he says it) and  he is a real comedic character in the show with all his cunning plans to expose the resistance and all the other stuff he deals with.

Sir Engelbert von Smallhousen: He is the assistant of Herr Flick. He too is very funny in the series, but he is not a part pf the show for as many episodes as Herr Flick. Von Smallhousen sounds rather royal, so I might have to demote Lord Gruber or Lord Geering and give him their place. I'll think about it...

Sir Schultz (no first name yet): Sergeant Schultz is the guard at the POW camp in Hogan's Heroes. He is a big but quite kind and a little slow in the head sometimes. He is really funny in the show and Schultz is so German that I had to have someone with that name piloting something.

Then I had ran out of proper sounding German names from comedy shows that I could think of, but I still have at least one Armiger knight to name. So I turned to more dramatic TV, and to a crime show that has been going for ages, called Derrick. I grew up watching this on Norwegian television on Friday nights (that was the night they showed crime when we only had one TV channel in Norway). 
I am sure I will find more names from here if more Knights are added to my army. So I give you:

Sir Stephan Derrick: Derrick was the star of an old German TV crime that was recorded from 1974 and all through 1998. I was originally thinking of adding his assistant Harry Klein, but I din't find that German sounding enough. Derrick was a classy elderly gentleman using his mind more than fists or guns, and back when we only had one TV channel in Norway everybody watched this crime show on Friday nights.

torsdag 12. juli 2018

Mostly Knights

This post is going to be mainly about the Imperial Knights, but we'll start with one more update on the Deathwatch.
I have now just the Interrogator-Chaplain to add to my 247 man strong army to make it complete. Then I need to build the Redemptor Dreadnought and the vehicles, but I will do that at a later time. Before I do I will need to get to work on my Armies on Parade entry.

I was going to work with painting Da Punisha yesterday night as my wife went to work for a night shift, but instead I started to work on an Imperial Knight. I built both the legs, and this afternoon I have built the hips and put the entire leg assembly together. I have not put on any armorplates, as I've been told the best way to paint a knight is to to the armor plates separate from the torso.
I've also built most of the main body on the torso. What is left now is the head, the arms and attaching the top armor and doing all the details on that.
I've started to think on what color scheme I would like to have on my Knightly household, but haven't landed on something yet. At the moment I am thinking of a brown and green combination to indicate that they come from a forest world, or maybe just two shades of green. I like Caliban Green a lot, so if I use two shades of green that will be one of them. Death Guard Green might be the other shade but I will have to do some tests to see how all the colors will work together.
If I go for green and brown, then a light brown might look good with Death Guard Green, but time will tell what I end up with.
The only palette I know so far, is that the window on the hatch to the cockpit will be in the same pale Lothern blue as I use on the globes for the ships of the Overlords.
Then the legs and arms will have to be metal, and to keep it a little muted it will have to be basically done with the Leadbecher and after washing everything with Nuln oil I can use some of the lighter metallics on certain areas. Also I think I will use either Stormhost Silver or Retributor armor on the edges of the metallic plates.
Another idea I have is to have hazard stripes on the middle of the top plate for some of the knights, and one the side of the top plate for some others, and for the Reaper chainswords and the Reaper chaincleavers for the Armiger Warglaives


Next week I will finish my first Knight, but I will also do a lot of painting on my Stompa and get the hatches glued on. Then it is a matter of painting the big areas like metal armor plates, the big gun, the chainsword and when that is done I can go in to the details.
I will also need to paint up my Grot tanks, vehicles and some Ork boyz. I know how to paint the boyz as I have some that I am very happy with. I plan to use some of them, but I need to have the right weapons and poses.

I will also need to build my Morkanaut, but I am quite sure that will go rather quick even though it is a big model.

In between all this I also hope to paint my Deathwatch, and prime all the models not yet primed.

mandag 9. juli 2018

Armies on Parade 2018

I would have loved to make a table both for the Fantasy (Age of Sigmar) and for the 40K tournament. I've had several ideas about what to do for a long time, but I have to start to see my own limitations. I am a slow painter, and I need to have the right amount of models and have them painted to a high standard  no matter what army I choose.
I have an idea for Kharadron Overlords for AoS/Fantasy, but they take a long time to paint. So I think I will go for a 40K entry this year, and go for an Ork scene. After all the Kharadons will still be there for next year, and who knows maybe next year I can start real early and with a purpose in mind.

Last year I had a two stories high board with a mine at the bottom level and a fortress wall on the top. This time I will keep to one level.
I'd love to build something that can serve as an Ork production facility where the Mek boyz build their weird creations. But I am not sure I can pull off the production area itself. What I can pull off is the area where they show off what they have built or where things are tested.
If I have space for it, I can add some huge doors of some sort to the wall of the diorama to give the impression of a production hall of some sort.

On a vantage point I will have my only built Stompa - Da Punisha - stand guard and drawing attention to the table. Then I'll add some of my own vehicles like the Grot tanks and the mobile rokkit launchers, and maybe if I have time and space a walker or two (either the modified Sentinel or the modified Landspeeder or both). What I choose also depends on who I find to be the pilots or drivers of the vehicles, as I would like them to look good as well. When it comes to the Landspeeder I might close off the driving compartment to give the build more armor, and that might also make the pilot part a bit easier to solve.

I will have some Grots in red robes, representing Techpriests. They will be Fantasy Night Goblins (or Moonclan Grots as they are called now) with arms from 40K Grots holding mechanical stuff. Everybody knows that Techpriests and Techmarines wears red, and the Grots know this too. I think this will be a thing that might get me some positive attention in a competition, and I would love to have them in my army at a later stage anyways.
If I find a way to do it, I will make one stand out as the leader. Then he can stand in front of the others, and sort of present a new creation to the Ork Mek in charge.
The Mek has arrived in his Morkanaut along with a few bodyguards.

If I have enough space on the board, I might even build a ramshackle watchtower and put some guards and maybe a cannon up in it to defend the camp.

I plan to use insulation foam (Byggskum as we say in Norwegian) to build the terrain, as this is a rather fun material to work with both when it comes to how it looks when it is dry and the ability to cut it in to shape where that is needed. I used a special outdoor insulation Styrofoam and plaster last year, and that was a real pain in the ass to work with so I will try and keep away from that. If the Insulation foam doesn't work I can use paper maché but I don't think that will be as solid as the Insulation foam.
And a bonus with the insulation foam is that it is really light weight and don't need a frame.
I don't know how it will work with paint, but I have  big lump of foam from last year that I can use to test with.

Imperial Knights, Orks and more Deathwatch

Lets start with an update on the Deathwatch. I am just missing one killteam of 10 Marines, and a few characters now, and then the entire army is assembled. It's far from finished, but it is assembled and that is a good start and also a first for me.

The last killteam is still on sprues, and I will start to work on them after work on Monday. Depending on how much else there is to do around the house, they will either be done Monday or Tuesday.
Then I have a Primaris Apothecary left to assemble.
I am missing one Chaplain, and he is ordered from Games Workshop so he will be built some time next week.
I would like one more Apothecary, but I'm not sure who that should be. I have the Primaris one and a Terminator, but would have liked one in regular armor as well. I am sure I can find a command squad box to take him from somewhere in my storage, but I also have two resin ones from Forgeworld that stands partially assembled in a box by my workspace. So maybe I will take one of those. I'll figure it out in the near future I guess.
The Terminator Apothechary was quite fiddly to build, as he had a shoulder guard already molded on his shoulder where the Deathwatch one should be. I spent a lot of time with my knife cutting away, but I had to mind some bits that needed to be there and because of this the new shoulder guard going on needed some modification too. Hopefully the flaws I see on him now will look less obvious after he's primed and painted. I might have to use a little Greenstuff on the new shoulderguard to make it look good.

About half my Deathwatch army (probably a little more) is primed and ready for painting, and the rest are waiting to be primed. So I have a lot of painting to do in the coming weeks and months.
In between the painting I will also build some of the flyers and vehicles for the army, but they are expensive, so I plan to add to these nice and slow in the future.

When everything is primed, I will go over the killteams and make sure that they all are legal according to the rules, and that they fit the fluff for Deathwatch. I know I will have to move some Marines around, as I've been told that the Space Wolves usually operate in pairs in killteams. Also I will try to spread the special weapons equally around in the army unless I have a killteam that I would like to give a special mission.

While working on painting my Deathwatch army, I will also work on painting my Orks. I am thinking of making an Ork layout for Armies on Parade (AoP) for 2018, so I will need to paint up a bunch of them.
I will describe the idea closer in a later blogpost, but I'd like to use some of the units I have modified myself like the Grot tanks I have built and primed and the walkers I'm planning on making in the near future. Also I plan to have Da Punisha, my Punisher inspired Stompa, as a centerpiece for the board. Maybe I should also add another Stompa, with modifications on the weapons and with a belly-gun. I think time will tell if that will happen or not. I know I will have such a Stompa for my Ork army in the future, but I am not sure if it will be on my AoP board or not.

Also there is a new Imperial codex out. This is for the Knights, and there are also some very nice new models that have been released for this codex. I have bought a few of the new Knights, and plan to have an army built in due time. The knights are really big models and will almost certainly be seen as centerpiece models when put on the table, so I will take my time and practice on some of the smaller and older knights and built the army a little over time. My idea is to find a colorscheme that will look great for several knights, so that I can have my own knightly house. I know there are so many people building the knights that are described in the codex or in official 40K canon, and a lot of these people will do this better than me. So if I come up with my own house then nobody will be able to compare mine to others directly. And most of the existing houses are white, red or blue, so those colors are not my ideal choices. White is really hard to paint, I have a lot of blue in my Marines and Grey Knights (don't ask) and red needs to be very layered and "shiny" in order to look good on the big areas on the knight armor.
The one thing I know about the knights so far is that I will have yellow and black hazard stripes on the canopy on all of them, so I will work that in to my color scheme.
The only knight that might not get this is the Freeblade built on the Canis Rex model. This I plan to paint black and call him the Black Knight.

søndag 20. mai 2018

Deathwatch and Orks

I got the new codex for the Deathwatch, and there are some nice things there, but also some I don't like that much.
The best news is that they can now field vehicles like Landraiders and Rhinos. So I plan to paint up a couple of Landraiders of some sort (not decided what version I will build yet) to use to get my troops in to the action. I look forward to fielding my battered white Landraider (used by an Inquisitor and his retinue, maybe with Sisters of Battle or Grey Knights) beside two black ones with Deathwatch troops.
I also have a flyer that I look forward to using, the Corvus Blackstar, but how I should arm it is yet to be decided.

Another good thing is that it is possible to mix Primaris units so that you can have killteams with several of the different kinds in it. This gives a lot of opportunities as you get to utilize the best of the different Primaris models.

One bad thing is that the regular Marines and the Primaris Marines still aren't able to mix. They can't use each others equipment and can't fight together in the same team.
This means that the Primaris Marines are unable to use any of the Deathwatch special weapons that come in the Deathwatch boxes. This means that I have a 10-man killteam of bastards that will need to pretend not to be Primaris Intercessors if I want to field them in games. But I will paint them up and field them no matter what the rules say.
But because of this I will make another unit of Primaris Intercessors and arm them only with what is available in the box they come in. I will also make a Hellblaster team, and I am thinking of making a team of Aggressors if I have enough shoulder plates (looks like they might need the Terminator ones).

I have just started to assemble a squad of Reivers, and I have a Primaris Apothecary that will be built (just like the regular Primaris Apothecary except he wears black armor).

In other news I have started to work on painting my Ork Stompa - Da Punisha!
I noticed when looking at it in the daylight today that the priming with the black spray hadn't covered as much as I wanted. Probably there was some angles that it should have been sprayed from that it wasn't. So I used almost a pot of Abaddon Black to paint it, but hopefully I have a good base for the details now. I need to decide how to paint all the details, as I can't leave everything black.
I'm thinking of adding some Khorne Red or maybe a purple of some sorts in to the black and white scheme I have figured out. I have started to prime the loose Grots and the armor plates that are made to look like they are opened, and will do the final priming tomorrow. After that I can add these pieces to the Stompa, but the figures I will hold off with until everything is painted and glue them on with superglue.
Tomorrow I plan to start on the metal pieces and plates, and when they are painted and washed they will be given a light drybrush of Ryza Rust. I plan to see if I can use some of it on some of the black armorplates as well, to make everything blend a little better together. And some of the plates will also be scratched up a bit with a metal color to look like battle damage. After all, an Ork Boss does not use his war-machine gently and carefully on the battlefield. An Ork Boss will use this big machine to take out as many enemies as possible, any way he can. Walk them down if weapons don't cut them down, so scratches and dents are to be expected...

I have already started to think about how to assemble my second Stompa, and I know I will fit a belly-gun on it. Only thing I'm not sure about at the moment is how to build some variation to the big weapons that the Stompa carries. I would love to have the second one look a little different there. I was thinking of maybe finding a way to use some spares from the Knight sets, but I need to build a Knight first to see how big those weapons really are. I suspect they are quite a lot smaller than the big weapons that a Stompa usually carries to war. One thing I would love to do is to replace the sword on the second Stompa with some sort of very orkish looking flamer, and maybe replace some of the extra weapons on the big shoota on the other arm with parts left over from a Gorkanaut or Morkanaut and bombs or rokkits from flyers. I will see what kind of spares I get when building these kits and see how I can add them together.

søndag 13. mai 2018

Still working...

It's been a while since I posted (and that isn't exactly unusual unfortionately).
However I'm still working on my armies of small plastic, resin and metal figurines. Just like I've always been...

So what's new since the last update?

I have almost finished the first Gunhauler for my Kharadron Overlords army. There are still a few details to paint, but not that much. I will glue the pilot and the gunner to the ship next, and then glue the dome to the poles sticking up from the ship.
I still haven't figured out 100% how I want to do the bases for this army, but I am really leaning towards doing them the same way as I do my Deathwatch and Custodians as I think that looks  little bit like clouds. And it will look more like that if I use more of the drybrush in certain areas on the big base like on the Gunhauler.

I've been building and priming a lot of Deathwatch models, and I'm really looking forward to buying the new codex that came out this weekend to see what I can legally field. I still have some spare shoulderguards left to add some more troops to the army if the codex lets me do it.
I had planned to add a unit of Devastators to my army, but they come with shoulderguards attached to their weapon arms, so it will not look good if I do it. So I'll try and find another way to add some more diversity to the heavy weapons. It's not like I really need a designated Devastator squad, as the Deathwatch can field almost anything when it comes to weapons (or at least that's what it looks like before reading the new codex). But having the same two heavy weapons in all killteams can look a bit monotonous.

I've been watching 13 episodes of Season 1 of the Netflix series "The Punisher", and a few episodes ago Frank finally put on his very famous "uniform", the black clothes with the white scull on the chest, and that reminded me I have an Ork Stompa to paint up like that.
Da Punisha will be painted mostly black with some metal colored plates where the plates look like raw metal. They will be painted Leadbelcher and then washed with Nuln Oil and drybrushed with Rysa Rust. The rest of the Stompa will be black with some details in other colors.
There are some places where you can see under the black plates, so I have painted the "inside" Eshin Gray. And the big scull on the belly will be painted in a sort of off-white color.
I need to get a few more pots of Abaddon Black, but I will buy that when I go to the Games Workshop store.

I have also built some mechanized troops for the Imperial Guard. I made a unit with one Devil Dog and two Hellhounds. The Devil Dog is the command vehicle of the three, with a commander in the turret. The other two have closed turrets. They have not yet been primed, but will be primed and painted up just like I have planned for all my other vehicles.
I need to think up how I like the unit markings to be, as I would like to start to add that to my vehicles.

onsdag 25. april 2018

Kharadron update...

I have been working for a few more days on my Grundstok Gunhauler, and there are some progress.
There have been a few changes from my original plan along the way, but all to the better I think.

After the first layer of Stormhost Silver on the domes I was afraid my idea of using silver instead of gold would crash and burn, but after I applied a second coat it actually turned out quite well.

I had planned to make the hulls on all my ships  Eshin Gray, Stormhost Silver and Abaddon Black, but I replaced the Eshin Gray with The Fang (a light grey/blue color) and it was so much better.

Right now I am working at painting details and cleaning up the larger surfaces. Then I will add the washes I need and the drybrush, before I can glue the two pieces together.

I have been thinking long and hard as to how I would like to make the bases for this army. I believe I have landed on a solution to use the same technique as for my Deathwatch and Custodian armies in 40K. Astrogranite bases (like I have for all my Dwarfs/Duardin) but glazed with Guilliman Blue and then drybrushed Longbeard Gray. This leaves bases that could look a bit like clouds or magic, and both works well with the Kharadron army.

Deathwatch Watch Master - pictures

I have finally finished my Watch Master. He's gotten the same base as the Marine I sent to join the European Deathwatch, and this will be the base design for all my Deathwatch and Custodes bases.
The Watch Master is a senior officer in the Deathwatch, and this specific Watch Master has been given command over several Captains. He has not yet been given a name, but I am trying to think of something fittingly humble but noble for him.
The pictures are not of a 100% quality, as I don't have my lightbox, so I tried to set one up.


As one can see from the pictures, he is armed with a Guardian spear, this says something about his rank as this weapon is usually only seen on the warriors of the Adeptus Custodes. On his left arm he has a Clavis (a very special gadget that even the Mechanicus does not fully understand) that lets him unseal magnetic locks and that tells all servitors (both friend and foe) that he is a friend, so they stand down in his presence.


For once I managed not to break any flimsy parts, so he still have the servo scull attached to the backpack. 


The back of his cape has a fancy pattern. I am about 90% pleased with how it turned out, as I would have liked to get it to look more crisp, but the more I worked with it the worse it got.


This Watch Master will soon be joined by Captains and kill teams. I have one Dreadnought, two captians and two ten-man killteams primed, and I will start to paint them up shortly.
In the pipleine are also one Dreadnought, two captians, two ten-man killteams (one of them an all Space Wolves team)  and two five-man Terminator killteams standing waiting to be primed.
And yet there are more waiting to be assembled...

onsdag 18. april 2018

A little bit of variation is a good thing...

I have assembled yet another unit for my Deathwatch army. This time it's ten Primaris Intercessors, where one of them have been given the Deathwatch shotgun, and the remaining nine have the weapons the Intercessors normally wear to battle.
They have been given spare shoulder guards from the Deathwatch sets, so now they come from a number of different chapters.

I had originally thought of having a unit of Primaris Reivers in my army, to use as scouts and ambush specialists as I find it strange that the Deathwatch recruit regular scouts as they are inexperienced Marines in most chapters and not the Veteran troops that the Deathwatch is supposed to be. Some chapters have veteran scouts, like my Gatekeepers, but they are not very many. But the current rules don't allow Reivers in the Deathwatch, so I will wait for the new codex to come out (probably within a few months time) and see if they are added there. I have a sprue of Deathwatch shoulderguards that I don't have any plans for yet, so it should be no problem to wait.
Instead I will make one unit of Primaris Hellblasters, as they are mean looking. A ten man unit armed with plasma incinerators can do a lot of damage to big xenos scum. I plan to check the rules as to how many can be armed with the different types of incinerators, but I hope to have all three variants represented withing the 10 man squad. Hopefully I get around to building them this weekend.

I bought a second Start Collecting box as I wanted another Dreadnought. There is so much more value to the Start Collecting box that this made perfect sense. In the box I also got a second Captain Artemis, and there can only be one of him so I used my trusted clippers and clipped his head off (ouch!). I replaced it with a battle scarred one from the Primaris sprues, and armed him with a mace and stormshield .
Them I will make another captain a little later on and give him the combi weapon and backpack Artemis usually wears.

But it's not only the Deathwatch that see some progress these days... I have finally started to paint my first Kharadron Overlords. I started with an Aether-Khemist as this is a single figure, so I can use him to get the look that I want to give to all my Kharadron troops. So far I have painted his suit Eshin Gray, some of the heavier metal (like the tip of his boots and the equipment he is wearing over his sholulders) Warplock Bronze, and his gloves and  boots are Mournfang Brown. For the boots I am debating with myself if I want to keep them Mournfang Brown or paint them Dryad Bark as I did with my regular Dwarfs.

I have also started to paint my first sky ship. It is one of the smallest, the Grundstok Gunhauler. I have decided to go for black panels, and paint the top board as a silver stripe. Where the official pictures use some sort of gold on the globes, I plan to use the same silver as on the side of the ship.
I like to use gold details and I am not that happy with some of the gold paints in the GW range. The one I feel I get the best result with is Retributor Armour, and I can't have that both for the globes and the details. So I hope it will be a good look when it is done. It will be something that stands out in a crowd while it still is well within what can be considered "normal" and within the lore and fluff. I already have quite good idea as to why the Kharadrons of my Skyport use the silver instead of gold.

The ship was not primed too well, so I went over it with some of the primer I have in pots, and I also primed the crew with this primer. The plan is to start painting the crew this afternoon and use the same colors as I do on my Aether-Khemist. The crew is quite simple compared to him though.

While waiting for paint and primer to dry, I also started on the bases for my Deathwatch Watch Master and the Custodes Venerable Contemptor Dreadnought. I plan to make both these armies the same way when it comes to bases, and that is exactly like the base I made for my Deathwatch figure that I made for the GW Deathwatch army (as can be seen in an earlier post).

As always, pics will come in the future when everything on the models are done.


mandag 2. april 2018

Building and priming

I've had a week of Easter Holiday now, and last Monday I was at Games Workshop in Oslo and collected my Forgebane boxed set. While in the Store I started to work on my first Amiger Warglaive (baby Knight), and on Monday afternoon and Tuesday I finished it at home and also built the second one.
Then I went to my Cabin where I don't have a workbench, but I built a lot of Lego instead.
Got home yesterday, and primed the Amigers as well as two Killteams for the Deathwatch and some Orks.
Before I went to the cabin I had primed all my built Custodes minitures, a bunch of Orks, and a box of House Esher gangers from Nectromunda. One thing I've learned from that experience is that the House Esher Gangers are really frail. The bases was quite stuck to the box I had them on when I primed them, and one ganger standing on one leg broke her leg clean off and another with the same pose got it badly bent. So I need to do some repair work before I start to paint them up sometime in the future.

After I got home from the cabin yesterday I sat down and started to work on the Space Wolves from the Stormclaw box that I talked about in my last post. Luckily they had loose shoulder guards, so it was easy to just replace the left one with the one for the Deathwatch.
After building the five Terminators in the box I just had to build my five other Terminators. They are from a box of Dark Angels that can make regular Terminators, a Command Squad or Terminator Knights (a special kind of Terminator only available for the Dark Angels).

I made up my five Terminators as a little bit of everything. After all, they are representing the Deathwatch and because of that they are basically allowed to be armed with anything they like. So I gave one a two-handed halberd that the command unit champion has, and I made him up like a Champion too. Then one got the powerfist with a plasma cannon that only the Dark Angels terminators can have. The remaining three were more traditionally armed. Both the Wolves and the Angels are armed both for close combat and ranged battles. They also have a healthy amount of heavy wepons.
When that was done I made the rest of the Stormclaw box, that is ten regular Space Wolves and a Wolf Lord. Some of them got weapons from the Deathwatch sprues, an Infernus heavy bolter, a shotgun, I replaced a regular Spacewolf shield with a big shield from the Deathwatch and I gave one Marine a two handed Thunder hammer.

I have decided that as many of my sergeants as possible will have the special helmet with a metal crest that comes on the Deathwatch extra sprue. I gave one to my Spacewolf sergeant too.

I have two killteams, a Dreadnought and a captain primed and ready for painting now, and I am almost done painting up my Watch Master. Then I have two five-man Terminator killteams a 10 man all Spacewolf killteam and their leader Krom Dragongaze, and a little Watcher in the dark (a small figure unique to the Dark Angels, so he can't join the Death Watch) ready for priming. And at the moment I am working on assembling my Primaris Intercessor unit.
In the not too distant future I will add a unit of Primaris Marines, probably Reivers, two five man boxes of Deathwatch killteams (will probably run them as one ten man team), a box of five Devastators, a box of five Assault Marines and a box of ten regular Marines.
This should give me quite a versatile force to bring to the tabletop, and who knows if I'll add more in the more distant future. There is a new codex for 8th edition coming out in a few months time, and I'll see what that gives me of options for troops and vehicles.