mandag 18. juni 2012

Guard and Marine update

I had a plan! That seems to be the way things are for me these days. And the thing with me and plans is that things never happen according to them...

The plan was to have the Heavy weapon squad finished this weekend and also the remaining 3 troopers of the 5 troopers needed to make a 10 man squad for the army along with the 5-pack built a long time ago (in a hobby room not too far away)...

I have fixed some flaws of painting on my Commissars, and also fixed some small chipping of paint after I had an accident with the box they were standing in. Apart from that I haven't gotten much done but I will try and do more this week.

When it comes to the Space Marines, I have painted the chapter markings on all my scouts, on my Chaplain Dreadnought and on a regular Dreadnought (my only "plain" dread so far).
This last dreadnought has been added to the 3rd company with a red rim around his missile launcher. I also did a refresh of the red paint on the missile tips, as this was poorly done originally.
For this dreadnought I had to paint over an Ultramarine insignia with Ultramarine blue, and I gave it a good wash later. I haven't seen it after the wash dried completely, but so far it looks like someone had fixed some battle damage on it, and that might be ok when it comes to looks.

While I was working on my Space Marine list, I also found a Chaplain in Terminator armour. He has a bolter in one hand and a crozius in the other. This is a metal miniature, and I see it is slightly modified when it was released in Finecast. Still, I like my old chap, and plan to add him to the Chapter pretty soon. 
There are a few small details to paint up still, and I need to wash some parts of him. Hopefully it won't be long until the 1st company has gotten a chaplain that wil fit in to a drop pod. The Venerable Chaplain Dreadnought Moses is a little to big, so he will have to come in his own pod.

søndag 10. juni 2012

Making a Space Marine Chapter..

I did NOT expect it to be such a time consuming puzzle to assemble my Space Marines in to the right companies and squads. I had thought I might do that and also repaint Chapter markings on my scouts and some of the few Marines that doesn't have it. But it has taken me most of the day to get the first part done.
Now I have one dreadnought, one devastator (the only one I've got painted up so far), one terminator and one vanguard veteran to fix minor details on. As well as 17 scouts that needs chapter markings (remaining 3 have capes over their shoulder).
I have managed to paint up a little under 2465 points of Space Marines. The reason I'm saying it is a little under is that I in some cases have had to take the points of an entire unit even though it is not complete yet. But I have all the minis needed to complete them all, so it's just a matter of getting the time and inspiration to paint.
I have several minis that is close to completion, so it will not be long before the army is more than 2500 points.
Some of the units waiting to be painted up is a Terminator Chaplain, terminators (close combat), assault marines and regular marines. So all I have to do first is to fix the remaining Imperial Guard troopers that are on my table at the moment, and then make 3 River Trolls for Warhammer Fantasy, and then it is time to add points to the Gatekeepers.
I will also see if I should re-write the fluff a little to make them more believable, and I will stretch the rules of the company strength a little, in order to be able to use all my terminators in a game of apocalypse in the future (If I add them all up, I believe I have about 100 terminators) while still being able to use sternguard and vanguard veterans.

Well, that's it for now, I'll try to put in an update on the progress with the small adjustments later tonight.

lørdag 9. juni 2012

Creating armies

Today I decided to count up my armies, and also finally fix the washes and chapter insignia on my space Marine scouts.
I made my Imperial Guard troops in to units, marked them to show what trooper goes with what unit, and counted up their points. Each trooper has an individual number, so if I want to name the characters or a special trooper in the unit I can do it with reference to the number.
The system is very easy. Company - Platoon - Squad - Number in squad.
1st company, 1st platoon, 2nd squad sergeant would then be numbered 1 1 2 1.
497 points of infantry, 685 points of tanks, and 50 points of other units, adds my Imperial Guard army up to 1232 points.
This is 2 platoon command squads of 5 troopers, one 10 man infantry squad (decided to add it even though 3 troopers are under construction), one heavy weapon squad (missing minor details, but are ready to go to war if needed), one super heavy tank, one Leman Russ tank, one sentinel and a bodyguard for my company command squad.
This is not a legal composition to use in a torunament, but it could be used as a part of an apocalypse army where there are no unit composition rules.

Tomorrow I will do the same job with my Space Marines, to see what I have to work with here.
The numbers will be a little different here, as the first number will be the company, second will be squad, and third number will be number in squad. So the commander of the first squad of first company will be 1 1 1. This will be a captain wearing terminator armour.
For the masters of the chapter I will designate them 0 company, and I will make up designations to describe the other units that need to be explained.