mandag 18. desember 2017

progress on my armies

I have been building a little bit of varied stuff lately. After building the Stompa and the two Super Heavy tanks I thought I should do some small stuff for a little while before I got back to the last Super Heavy tank (a Baneblade) and the other Stompa (with several modifications).
I also have a lot of Leman Russ tanks and some Hellhounds to assemble, and I will get around to those soon.

Right now, I have assembled some Ork units. I had two boxes of Lootas/Burnas laying around, so I decided to make one box of each.
I started with the Burnas, and they were a lot of hazzle to assemble, but they are nice looking minis so I would like one more box in the future.
The torsos were easy, just like regular Orks, but the problem came when adding the harnesses and the bulky weapons. I found the trick was to attach the weapon to the harness before gluing it on to the torso, but still you had to work while everything was wobbly to make sure you got the second arm right. When that was done the miniature could be allowed to dry for awhile before adding the head. It was limited space so it took some fiddling to get everything right.

The Lootas was a little bit easier to assemble, but getting the heads on were even tighter.
For the Burnas you got the choice to build a Mek with his own special burna to fight with the unit. There were no special weapon to use with the Lootas. I tried with a big shoota, but then I could not fit the Mek head, so in the end I ended up gluing the Mek pole on to the back of a Loota rig on one of the other torsos.
One problem with this set if you don't want to bring a Mek is that there are only four sets of weapons for each unit, so you need more than one box if you like all to wear the same equipment. For my next boxes of these that should be no problem, as I have extras of both options now. I am thinking of taking a regular Boyz box and make a Loota out of one of the Orks there to replace the one with the big shoota in this unit, as Boyz can field big guns too. I'll see what I end up doing as I eventually get more boxes sometime in the future.

The final addition to my Orks for now, are one box with three Killa Kans. I like these brute monsters, but they do take up a lot of physical space with their wide arms. I have one more box at home, but I'm thinking of trying to use these as the turrets for Grot tanks, with the chassis from the Kataphron Breachers/Destroyers as belts. I am not sure if this will work, but I would like to try and see. If not, I will build both units according to the instructions as I can always take more of them in both armies.
If the idea works, then I will take spare gun-barrels from the Leman Russ tanks to use as guns. It might not look very pretty, but it will certainly be "orky"... Eventually I'm sure I am going to convert one Leman Russ in to a Grot tank as well (I still have several Leman Russ tanks in storage), but that will be the Grot answer to a super heavy...

The Astra Militarum/Imperial Guard have gotten a command squad for the Artillery commmander - Major Belle Boyd.
Here I met sort of a snag as the rules in the Astra Militartum codex see the commander as a single figure, and specifies that a command squad is only four figures. This would not be a problem usually, as the commander will be the commander from the box. But in this case I want to use my existing figure as the Major who has a command squad atached to her, but the officer from the box will be her Lieutenant and I can't see how I can attach him to her and the unit if he's not a part of the command squad. I don't think I can use him as a single model, and anyway that would not be correct.
But I'm sure I'll find a way to solve this before it is time to use the unit in a game. For all I know, there could be a 9th edition before I get there...
The next thing to build here is a Chimera for my command squad to travel in, and I plan to add some extra bits like an antenna from the Super Heavy upgrade kit on this to show it off as a command vehicle. This is something I plan to do for all my command vehicles, but I might not use Baneblade antennas for all, as it will be a little expensive to buy the upgrade sprue just for the antennas.

I've also started to built a unit of Mark IV (Mk IV) Space Marines. So far I have glued the torsos together, and the Sergeant has also gotten his arms attached. I plan to work more on that unit tonight.
The fluff says that my chapter (The Gateekeepers) are from the second founding and they have been in the outer reaches of the galaxy ever since they were founded, so they have had to take extra care of their armour and service it. That explains why they still have units wearing the Mk IV suits.
Another reason for buying these sets is that I can use them if I ever want to play games of Warhammer 30K/Horus Heresy).
I also try to give as many individual marines as possible the Mk VI helmets (the beaky ones) as I think they are the coolest looking helmets ever. They might have Mk VII armour, but they have kept their helmets. The Mk VI and Mk VII are very interchangeable, so when a part in the Mk VI suits are damaged beyond repair, a Mk VII replacemet is issued.

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